Accessibility Features in Reflex
At ExploreLearning, we believe all students can have success in math and science – and have fun along the way! This commitment inspires us to work continuously toward enhancing the accessibility of our products to serve the needs of learners with disabilities.
We passionately support the ultimate goal of making all products as accessible as possible and look forward to sharing more information as additional accessibility enhancements and/or new features are implemented.
What are some accessibility features in Reflex?
We strive to make Reflex an accessible learning solution that helps all students feel successful. The following list includes key considerations for accessibility:
Reflex is very visually based and uses minimal text. Many games use positional and visual references for game-play, which cannot be determined programmatically.
Keyboard actions: Reflex keyboard controls with on-screen focus support students that need to completely navigate without a mouse or touch device.
Font size: The minimal on-screen text uses a large font size. There is no functionality for adjusting font size or zooming in on text.
Color contrast: Much of the components/objects in Reflex, but not all, have contrasting colors with the adjacent background color that exceed the required contrast ratios.
Closed Captioning: Closed captioning is available for voiced audio. This can be turned on/off in the student's application.
Reflex does not use repeated flashes.
Audio and music are optional and can be turned on/off.
Timing of student responses to math fact questions is a key element to the product and assessing math fact fluency. Reflex measures keyboard entry speed at the beginning of each student’s sessions to differentiate the expected time-response to questions by the student. However, timing is not an adjustable program setting.
Labels and text instructions are provided for understanding and operating game controls.
Reflex does not use repeated flashes.
Reflex elements that support multisensory instruction
Reflex incorporates multimedia features to keep students engaged and motivated as they practice math facts. The list below outlines how Reflex supports different learning styles:
Coaching sessions present math facts visually so that students can see relationships within a family.
Fluency practice games include moving characters and engaging scenarios that change as students answer facts correctly.
Games include music and sound effects.
Voice for some instructions and storylines.
Short 10 to 20-minute practice sessions allow teachers to break up learning.
Students type answers during coaching sessions and practice games.
All spoken words are available via closed captioning.
Coaching sessions initially present math facts without time constraints.